using System;
using System.Diagnostics.CodeAnalysis;
using GameFramework.Managers;
using Microsoft.Xna.Framework.Graphics;

namespace GameFramework.VisualTests.Content
{
    /// <summary>
    /// This class contains all the references to the game textures.
    /// </summary>
    [SuppressMessage("Microsoft.StyleCop.CSharp.DocumentationRules", "SA1600:ElementsMustBeDocumented", Justification = "Reviewed. Suppression is OK here.")]
    public static class Textures
    {
        public const string Phone = "Phone";

        /// <summary>
        /// Load all the textures of the game.
        /// </summary>
        public static void LoadContent()
        {
            TextureManager.LoadTexture(Phone);
        }
    }
}
